

Items such as vehicles, jump pads, keys, exploding barrels, and more can also be placed on planets to add to a player’s story. You’ll be able to place islands, rivers, roads, and customizable houses all on a world as you see fit. You can design an ice world, lava world, water world, and more. You can choose from a preset list of planets or you can just create your own. All of the adventures are just like the creatures in that they can be saved as a PNG file and shared with anyone across the world. You can have a capture the flag match, have a race, go on an RPG style quest - the limitations are the player’s imaginations. The adventure can be anything that the player wants. Players can create their own adventures or take other people’s adventures and customize them to their liking. Maxis will have preset adventures available at the start, but the best thing about Spore is the stuff that people can come up with. Now, players can beam down onto a planet and continue their adventure. In Spore, the game pretty much ends when players get into space. Hit the jump for more on Spore Galactic Adventures.

So what else is Maxis going to give players to mess around with now? The entire game! Players will now be able to beam down to player created planets, have actual adventures and it’s all completely customizable just like the creatures are. I’ll have details on the new PC, Wii and DS titles in a little bit, but the event was mainly focused on the expansion pack for Spore called Spore Galactic Adventures. Last night in San Francisco, EA and Maxis had a “State of the Universe” address where they revealed their upcoming 2009 Spore lineup.
